I am struggling with this one so help will be really appreciated!!
I have a bunch of instanced meshes. In the animate phase, I am rotation them through the x-axis but the position is not being updated and I need their updated position in order to interact with the mouse.
@prisoner849 I thought about it, but I need a predator/radius to trigger it before. As far as I know, I cannot set a radius on raycasting on an instanced mesh.