Edges geometry - Draw boundary edges from a mesh that is not located at the origin
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1
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31
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July 12, 2024
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applyMatrix4() to bufferGeometry vs Object3d
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2
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146
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April 20, 2024
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Raycasting and rotation matrices
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8
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577
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February 26, 2024
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Matrix4 to CSS matrix3d without CSSRenderer
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2
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416
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November 11, 2023
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Size object Box3, after applyMatrix4
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1
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396
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June 23, 2023
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Placing GLB next to another GLB accounting for its rotation
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5
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363
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June 13, 2023
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How to convert gltf to instancedmesh
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4
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901
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March 7, 2023
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Find an offset position in front of camera along a ground plane
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2
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553
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December 2, 2022
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Setting matrixWorld and attaching to parent overwrites the rotations with [I]
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6
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549
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November 12, 2022
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Translation Issue? 4x4 Transformation Matrix "flattening" 3d model
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3
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558
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October 25, 2022
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Set initialized PerspectiveCamera to imported glTF's camera
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0
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531
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January 20, 2022
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ProjectionMatrix to camera attributes?
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1
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1037
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December 19, 2021
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Matrix4 documentation confusion
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4
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779
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December 6, 2021
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How to make lookAtme in matrix
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0
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419
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September 10, 2021
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Update instancedMesh position when rotating
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2
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1068
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May 14, 2021
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