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Achieve realistic lighting and Materials in 3D Scene
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0
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170
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January 10, 2025
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3D Graphics Programmer & 3D Programmer
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1
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747
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December 13, 2023
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Is there a way to set roughness transmission mipmap resolution?
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7
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1802
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December 5, 2023
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Small web application for mobile with physics
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1
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502
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November 20, 2023
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In rev.151 examples the file /materials-physical-transmission has errors
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4
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743
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April 16, 2023
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ThreeJS transparency output is not correct
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6
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1566
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March 20, 2023
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Banding effect with transmission property
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11
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1468
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February 13, 2023
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PBR transmission with dynamic cubemaps incorrect
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8
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1018
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January 19, 2023
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ATON framework: create immersive, collaborative and cross-device Web3D/WebXR apps for Cultural Heritage
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0
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1357
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May 14, 2022
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Post-processing recommendation for PBR
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3
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3088
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January 20, 2022
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Transmission | MeshPhysicalMaterial | does not work
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12
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4828
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October 25, 2021
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Why the object above the transmission object?
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2
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913
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October 13, 2021
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Problems with envMaps when updating from r130 to r131
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2
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859
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July 30, 2021
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Question about implemention of BRDF_Specular_GGX
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1
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852
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June 30, 2021
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MeshStandardMaterial with color, metalness, and roughness applied to cube shows up as black
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7
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5154
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June 30, 2021
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Blobmixer - interactive MeshPhysicalMaterial playground
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0
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2332
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February 26, 2021
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Techniques to render photo-realistic three.js
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1
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4206
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July 30, 2020
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Model with metallic surface appearing jagged
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5
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699
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July 8, 2020
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PBR material looks too shiny in three.js
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12
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4347
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July 1, 2020
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Help in making model realistic
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6
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2273
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June 30, 2020
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PBR: A better understanding of the theory
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16
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1443
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May 13, 2020
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Not getting PBR effect with materials
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5
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2028
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March 6, 2020
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Are there any guides for HDR setups for novices?
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6
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9874
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January 24, 2020
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Correct roughness coefficient. Three js by default too shiny
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5
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4409
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August 30, 2018
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Gold ring with realistic look
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2
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6025
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August 20, 2018
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3dmodel Glossy and metal effect
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10
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3789
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March 19, 2018
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Gemstone refraction and reflection
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1
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3166
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April 18, 2017
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