Hello everyone,
what do I need to understand and be able to do in order to achieve lighting, textures, and materials like in the second image? Apart from envMapping, toneMapping, PBR, and HDR?
When I add a texture to my scene, it doesn’t look like it does in the second image. I’ve also compared it with Blender, and in Blender, it looks much more realistic, but not in my scene. What do I need to understand to solve this issue?
I simply want it to look realistic in terms of lighting, textures, and materials,
nothing more!
Thank you very much in advance for your answers!