I was working on a 3D presentation of glasses, with a lot of transparent materials. We used GLTF+PBR material. There is a problem, when the temple moves behind the lens, it actually shows up in front of the lens, but it doesn’t show up in front of the rims. I guess it has something to do with the transparent material of the lens. Does anyone have experience in this issue?
Attached is the GLTF file of glasses frame.zip (3.8 MB)