Hello,
I want to apply some glocy and metalic effect to my model.
I have Reffered this guide.
https://threejs.org/docs/#api/materials/MeshStandardMaterial
And try to apply to my model but It is not taking my changes.
I have create Js Fiddle for it.
https://jsfiddle.net/AmitTank/su7r1byv/5/
I want to apply Glossy and metalness like this.

I am doing something wrong, which i am unable to find
Please help me.!
if your FBX model’s material-type is MeshPhongMaterial,you could set specular and shininess props, and add lights,to get glossy and metal effect.
1 Like
Add THREE.DirectionalLight()
and slightly change parameters of that applied THREE.MeshStandardMaterial()
.
https://jsfiddle.net/prisoner849/pqky7daj/
2 Likes
@prisoner849, Thank you exact same I want, but it is not animate anymore. is that any settings need to do ?
While Applying material if i am using child.material.map = texture it is animating model well, but not applying glossy /metal effect. to apply effect i have to use child.material = material. but it is not animating.
can you guide what is the issue for it ?
Got is working with applying
material.skinning = true.
Just problem is sometimes struck animation for second after some animation.
Could you provide a working example?
Hmm… how long should I wait for start of animaion? ))
Ohh. Its not animating on fiddle for other system on work for me. please check here for live example.
http://fusion37.com/3dviewer/