So my modeler sent me some nice looking tables and chairs. This time with Glossiness Maps oooooh!
So I just switched the material type to MeshStandardMaterial, inverted the glossiness map colors and plugged it into the roughnessMap paramater.
Three.js crashed. This happened because I also was using the provided SpecularMap and I got javascript errors. Perhaps SpecularMaps are not intended for MeshStandardMaterial (really?), but I would expect a console warning or something, not a complete fail lol.
Is this perhaps worthy of submitting an issue? Also, why not have specular maps on that material type out of curiosity?