Hi there.

At the moment I’m doing a lot of research. I’m trying to get a better theoretical understanding of whats happening “behind the scenes” of three.js.

These are topics like how does PBR work with its equations and so on. I’ve seen the article that three.js mentions when explaining PBR, but I’m looking for a more mathematical approach. Some deeper detail.

To get this started -> https://learnopengl.com/PBR/Theory

is this link a step into the right direction?

I know there is a lot on the internet but I dont want to confuse the things that three.js does with things it doesnt.

Thanks in advance!