DEEP [dynamic heightmap, textured fog]
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7
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305
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May 30, 2024
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Logartis.info - Personal website set in a (semi)realistic procedural environment
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14
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3073
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May 6, 2024
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On Fog, Clouds and Geometry
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9
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2572
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March 30, 2024
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How to create gradient fog?
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3
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394
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February 8, 2024
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How to create foggy objects to achieve the effect of temperature field
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5
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3157
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December 29, 2023
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Snake 3D game with obstacles and collision detection
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3
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1092
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November 23, 2023
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Preventing fog from moving further away at edges of the viewport
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4
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446
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October 20, 2023
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Matching fog color with the sky shader
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5
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688
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May 27, 2023
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How to render fog on top of SSAO?
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5
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1890
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January 21, 2023
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Starting from version 0.137 fog with non transparent materials does not work correctly
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1
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580
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December 11, 2022
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Mesh/Shader is all black on any computer other than mine?
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6
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1006
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July 30, 2022
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Fog color from the skybox environment
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0
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1045
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July 24, 2022
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Rendering fog of scene only on camera 1 and not on camera 2
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4
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558
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July 20, 2021
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Baking Fractional Brownian Motion into a texture
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1
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1418
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June 18, 2021
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Multicolor fog (or fog affected by light color)?
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14
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3827
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June 7, 2021
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Animating fog and PerspectiveCamera
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0
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664
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April 8, 2021
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Updating FogExp2 with RGB color "breaks" fog
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2
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887
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January 14, 2021
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Switching fog on the fly - textures disappear
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4
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711
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August 18, 2020
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Modifying default THREE fog
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3
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1129
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June 17, 2020
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Possible to create fog with vertical dropoff?
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6
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2612
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May 8, 2020
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Add or remove code in init function with datGUI
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4
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1302
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October 30, 2019
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Changing Opacity of a Single Transparent Sprite in a Group of Transparent Sprites
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6
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2034
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September 27, 2019
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Fog with THREE.PointsMaterial
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2
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972
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October 18, 2018
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Is it possible to create multiple fog-like objects?
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2
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1420
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July 26, 2017
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