|
Best approach for magnetic snapping with hole validation using empty Object3D markers? Raycasting +Normals or
|
|
4
|
112
|
February 12, 2026
|
|
Does geometry.computeVertexNormals() use weighted normals?
|
|
2
|
112
|
September 26, 2025
|
|
Normal map value reduce on dark texture
|
|
1
|
73
|
August 31, 2025
|
|
Room Generation using BufferGeometry
|
|
3
|
117
|
March 25, 2025
|
|
Can an ExtrudeGeometry's normals "remember" the shape it was made from?
|
|
9
|
191
|
November 14, 2024
|
|
Rendering a scene as a normal map - blending normal information
|
|
3
|
230
|
October 27, 2024
|
|
How do I rotate a triangle such that all of its points have the same z value
|
|
19
|
393
|
September 30, 2024
|
|
Three.js giving me the wrong normal vectors only sometimes
|
|
2
|
670
|
February 20, 2024
|
|
Wrong shadowing when rotating mesh and using normalMap. Three/Fiber
|
|
2
|
341
|
February 20, 2024
|
|
How to recalculate the normals of projected sphere?
|
|
3
|
600
|
December 21, 2023
|
|
flipped normals after using scale x to -1 (mirror effect)
|
|
8
|
1181
|
November 26, 2023
|
|
Fliped face orientation while fliping object
|
|
1
|
344
|
November 24, 2023
|
|
Calculating vertex normals after displacement in the vertex shader
|
|
12
|
17333
|
October 23, 2023
|
|
How To Convert Tangent Space Normal Map to World Space?
|
|
2
|
2646
|
August 8, 2023
|
|
In Three.js, how to replace geometry normal with normal map completely
|
|
4
|
749
|
July 31, 2023
|
|
Discontinuous Normals on a Normalized Cube Mesh with Displacement Texture
|
|
15
|
1110
|
July 17, 2023
|
|
BufferGeometry.toNonIndexed() warns about `BufferGeometry is already non-indexed`
|
|
2
|
768
|
July 4, 2023
|
|
Smooth edge for glb models
|
|
12
|
2257
|
April 11, 2023
|
|
How to apply scale?
|
|
1
|
1455
|
March 7, 2023
|
|
Object shows seams when illuminated with directional light
|
|
10
|
1273
|
January 25, 2023
|
|
InstancedMesh Vertex Shader custom animation normals not looking correct
|
|
0
|
591
|
January 18, 2023
|
|
Broken lighting at normal map seams in GLTF
|
|
16
|
1964
|
October 18, 2022
|
|
Computing Smoothed Normals for Vertices Along the Edge of a Plane
|
|
11
|
1896
|
October 5, 2022
|
|
How to get the normal of a face/triangle? (BufferGeometry)
|
|
16
|
9930
|
September 27, 2022
|
|
Using a shader as procedural normal map
|
|
2
|
1714
|
May 20, 2022
|
|
Indexed BufferGeometry front and back side assignment - normals or order of indices?
|
|
9
|
3127
|
March 28, 2022
|
|
How to calculate vertex normals of custom cylinder
|
|
4
|
1648
|
January 12, 2022
|
|
latheBufferGeometry face normals, seam issues
|
|
16
|
2951
|
November 29, 2021
|
|
Sticker over mesh with normal map
|
|
0
|
1090
|
June 11, 2021
|
|
Duplicate vertices in buffergeometry
|
|
3
|
1673
|
May 11, 2021
|