Perception [of visuals]

Hi community!

Picture:


Demo: https://codepen.io/prisoner849/full/azdwJwX

In essence, there is a scene, rendered into two rendertargets, with some objects, whose layers toggled at rendering. And then, those render targets are mixed on a quad (simplex noise used).

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Interesting. The black stuff looks like ferrofluid (although not as spiky as it is).

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Well, yes, I tried to make it look similar to ferrofluid-like. The object is just a bunch of tetrahedra, that I made from IcosahedronGeometry. :slight_smile:

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