Thanks, you guys are too kind ! Iâve done my best, but as @makc3d pointed out, itâs not like Mario 64 either
About A Short Hike I admit itâs very similar, and they had the same idea about fixed camera angle. Iâve not played it though. If I must really find which of the games I played Edelweiss come from, it would be Journey, Monument Valley and Metroid (for the backtracking, which ended up not being so fun IMO) + some standard platform mechanics from Mario, Zelda⌠etcâŚ
About popularity on itch.io, itâs quite hard to get. Iâve done the mistake that a lot of beginner devs do : following a normal design process.
Intuitively, you would start such a project by coding the broad systems (collisions for instance), then refining the systems (camera movements and such), and then once the systems are settled you would go for creating the graphic content (3D assets, texturesâŚ). You may want to create some basic assets early to have a broad idea of what youâre doing while coding the systems (thatâs what I did), but ideally you would prefer to keep the refined asset creation for the end, to not waste time and resources creating things that you end up not using.
But itâs not how game development works today, as I learned⌠You must create very good looking assets and scenes early, to be able to communicate on the WIP game while developing in order to hoard a fan-base, for testing, and for promoting. Failing at that means that you must communicate all at once when you release the game, and it canât be done successfully without money.
Anyway it was mostly a practice project for me, but I wonât do this mistake next time.
@makc3d I merged your project, it works like a charm, thank you again for taking the time to do this !
However I have some bad news⌠The merged version is only playable at the link on the Github page, but not from itch.io.
I donât really know how SSL works, but the issue is that itch.io necessarily serves my static game over HTTPS, and my heroku VM is a free plan, so they wonât do SSL for free. Consequently, the playerâs browser wonât start a WS connection over insecure channel. I think it could work if I upgraded the Heroku plan to a paid plan, but I donât know if itâs worth, since I have only 2 - 3 players a day on itch.io⌠Do you have any suggestion on a workaround ?