I don’t mean to spam the forums. But I posted a couple of weeks ago about my project and a few people seemed interested. I’ve made a lot of progress since.
My friends and I have run an OpenSim grid for 2 years, and have been in Secondlife forever. Three.js has given us a wonderful opportunity to strike out on our own, and do our own thing.
This past week, I have managed to add semi-respectable Makehuman avatars and BVH animations… dancing, walking, fidgeting… and it’s a lot more fun to play with. I was kind of shocked to find I could even use the 3D world on my cheap little $35 phone
If anyone would like to come take a peek. We have our test world up at https://hgility.com/viewer2/ Just don’t yell at me. I am learning, and this thing is really horrible and hacky. When I get the code cleaned up, I will be happy to share later.
I am embarrassed by how sloppy my code is right now. I am really blundering along, learning. But when I get the code running well, and cleaned up, I will be very happy to share.
I had a few nice visitors to my world today and was really happy for the encouragement. I am thinking, it might be a fun chat room to meet with othet ThreeJS developers and enthusiasts. We can have a weekly nerd party or something.
Awesome! Dude, I’m starting to develop something like that as well here in Southern Brazil! It is so funny but I end up stumbling upon your posts here in the forum so much that I had to hit you up! Seems like we followed the same thought line and approach haha. May I ask you if you could share some parts of your work? I’m not very experienced with 3D games but so far I ended up building a basic prototype. I am struggling on how to use existing BHV animations. I would like to know what kind of avatars (model format / rig format) work better with BHV animations? I couldnt find any example of animating glb models from bhv animations. Is that the right approach? As for the voice server I am using mediasoup, i see you may be using jitsi, I’d strongly recommend you not to for packed sims. Also, what kind of in-world building tool are you embedding into the viewer? I WOULD LOVE to have it, but so far the tools I found are too complex! Anyway, I swear my app will never compete with yours , but it would help so many poor people here locked down due to the covid
Hello, it seems the project has come to an end; that’s a shame, as it was off to a good start. I’ve just shared an app on GitHub that uses the same concept: converting OAR files so they can be visited within a simple web browser.
I don’t have any plans for highly polished avatars—at least not for the time being—but the virtual tours are fully functional.
In the latest releases, I’ve included two complete examples that demonstrate how it works, without the need to study the entire application or its full documentation.
These packages don’t cover the OAR conversion process itself, but rather rely on pre-existing “regions” in GLB format.
For example, the galerie-photos.zip file contains a photo-display building that is ready to use with easy to change pictures system.
If you’d like to give it a try…