Yesterday I updated to the latest version of threejs. The first thing I noticed is that my model which uses “skinni mesh” and toonMaterial (pst: model loaded wiht MMDLoader) looked different (less cartoonish) and this was because the material now allows reflections. But this was the least of the problems.
The real problems came when creating the application (apk) and testing it on smartphones and emulators:
- Random graphic errors
- Randomly Orbitcontrols stop responding
- Randomly if I activate a post processing effect, Scene may become completely dark
- Randomly Scene can become complete white (blank)
- almost 30% less FPS
I repeat this only happends on Smartphones. in a normal computer with Google Chrome still working fine.
I don´t have any clue. If you have any information or a solution, I would appreciate it if you share it with me.
for now I think the best I can do is stick with 129 where none of those bugs happens