Fortunately this happens very rarely, most of the time my surfaces look fine even while zoomed in, although it doesn’t seem random since the same dataset produces the same results. Does anyone have any ideas about what’s causing it and potential fixes?
This is promising, where can I find this? The only light I’ve added to my scene is a single AmbientLight which as far as I can tell doesn’t have shadow properties. Is it something to do with the “baked in” lighting of MatCapMaterial?
2 identical meshes but with different materials sometimes produces this effect. Since different materials sometimes use slightly different vertex transforms.