It is a glb 3D object, but it has some maybe is mesh on the model. I use some glb viewer this bug is disaper, anyone know how fix?
Is this the z-fighting? I guess…not sure
The reason is that there are some coincident planes.
Solution
- set a bigger camera’s
near
- set up the
polygonOffset
、polygonOffsetFactor
andpolygonOffsetUnits
attributes ofMaterial
Yes I fixed it
const renderer = new THREE.WebGLRenderer({logarithmicDepthBuffer:true});
thanks for you help