Material distortion

Glb model loaded on scene
As the model moves slightly away from the camera, the material begins to distort and red stripes appear on the model.

I use CSM, setupMaterial does not solve the problem in any way
The camera is isometric, there is no such problem with shaderMaterial and there was not, as soon as I decided to use MeshStandartMaterial there was a problem with artifacts

        this.renderer = new THREE.WebGLRenderer
        ({
            canvas: canvasRef.current,
            antialias: true
        });
        this.renderer.outputEncoding = THREE.sRGBEncoding;
		this.renderer.setPixelRatio(window.devicePixelRatio);
		this.renderer.setSize(window.innerWidth, window.innerHeight);
        this.renderer.setClearColor(0x000000, 1);
		this.renderer.shadowMap.enabled = true;
		this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
        this.camera = new PerspectiveCamera
        (
            40,
            window.innerWidth / window.innerHeight,
            1,
            80
        );

Hi!

Do you mind to share a pic of what happen?