I have a model that i’ve exported from blender as glb and having some issues with material and textures. It renders the object correctly but the material seems weird. Anyone seen this issue before?
aoMap will always use the 2nd UV set in three.js. If it’s not set up that way in Blender you may need to create a 2nd UV set, or reorder UV sets. Also textures need texture.flipY = false if loaded separately from the glTF model. If you’re loading everything (including the material and textures) with GLTFLoader it’ll do this all automatically, but with a custom material the loader can’t handle it for you.