They went closed source because they decided that was best for their business, for whatever reasons.
That particular demo is bad. Not sure what I broke in getting it all revived. Skip that one for now, as it is not representative of the end usage. The globe projection demo works pretty well for example. If you play long enough, I think you’ll find some edge cases.
Yeah, namely with the camera. Looks like it renders with two cameras, one for near stuff, one for far (not 100% sure, but that’s what the glitches look like)?
Would love to get it updated to latest three.js next, and to understand how rendering works to iron out any issues.
No problem! Let me know if you get any hunches about any issues, or missing features.
I have upcoming plans to make a Lume HTML interface for it, so that it will be possible to embed globes/maps in Lume HTML scenes, and for compatibility with React, Vue, Angular, Svelte, Solid, jQuery, etc (anything that manipulates DOM). It will look something like the following:
<!-- Earth globe, default settings -->
<!-- place any 3D objects relative to globe using a special element that accepts geo coordinates -->
<lume-gltf-model sec="king-kong.gltf" position="...regular coordinates..."></lume-gltf-model>
<!-- decorate the rest of the 3D world (universe, in this case!) -->
<lume-sphere texture="moon.jpg" ...></lume-sphere>
<lume-sphere texture="sun.jpg" ...></lume-sphere>
Another roadmap task is to add Google’s new 3D map tiles!