Acumulation of memory when I reload the page
|
|
9
|
760
|
March 26, 2022
|
Correctly remove mesh from scene and dispose material and geometry
|
|
16
|
20719
|
January 29, 2022
|
Out of control memory when updating position of lines within animate function
|
|
5
|
281
|
January 18, 2022
|
Sprite.remove(); doesn't work -- it's left on the scene
|
|
1
|
165
|
December 4, 2021
|
Performance Issue Upon Clearing and Regenerating Scene (Heap Size, Event Listener, and Node Increase)
|
|
4
|
397
|
November 9, 2021
|
Memory issues with lot of objects
|
|
4
|
254
|
October 28, 2021
|
WebAssembly.Memory(): could not allocate memory on mobile browsers
|
|
0
|
248
|
October 8, 2021
|
Memory Leak With New Scenes
|
|
4
|
188
|
September 14, 2021
|
Memory leak issue
|
|
5
|
585
|
December 11, 2020
|
Performance issues ThreeJS & ReactJS
|
|
3
|
1373
|
December 8, 2020
|
SkinnedMesh texture leak
|
|
2
|
415
|
October 19, 2020
|
Add/Remove scene object geometry memory leak related
|
|
6
|
481
|
October 8, 2020
|
Problems deleting assets from memory
|
|
5
|
468
|
June 23, 2020
|
Properly disposing of THREE.EffectComposer
|
|
3
|
927
|
July 7, 2019
|
GLTFLoader crashing on iPad
|
|
5
|
1410
|
February 8, 2019
|
Potential memory leak in my animation engine
|
|
12
|
2318
|
February 17, 2018
|
My game is taking up 100% cpu usage and crashing on some devices
|
|
1
|
1177
|
January 26, 2018
|
Memory leak issue in chrome
|
|
9
|
3687
|
October 25, 2017
|