Hi, I’ve created a little demo to load my problematic GLB file.
using GLTF loader.
And got the artifact like the image below.
I doubt how is this possible and is there any way to get around it?
I know the render order (depth position) of each object may not be sorted properly.
But I thought it shouldn’t be the case since each object render call are sharing the same depth buffer. Or I’m misunderstanding something?