I’m loading a gltf model (from Cinema4D with baked materials) using the standard GLTFLoader method from the docs/examples. Looks exactly how it should in threejs.org/editor and gltfViewer, but I’m getting strange depth issues with the materials (or maybe vertices) when I load into three.js.
Here’s what it looks like in any viewer/editor:
and this is using the latest methods in a three.js app:
I’ve tried a the latest r125 - same issue. It seems to happen on all models (that ship with the master files) so I’m wondering if I’m missing something obvious, maybe enabling depthTesting on materials (though I have tried a couple of ways and nothing seems to work).
Any pointers would be helpful.