I have models rendered in Blender and I export them as GLTF and then load in them via gltfloader.
Issue begins when I set the opacity of a mesh to 0.5 or anything other than 1 I see lines on the mesh now they aren’t wireframe lines I am sure about that.
I just can’t figure out what the issue is I have tried to disable the textures via the map option but I still see the lines.
I have uploaded the image to identify the issue and the glb file
I mean all the suggestions from that thread. In my experience, you need to experiment with all of them in your specific scenario to figure out what works best. You might also want to think outside the box, eg if your application doesn’t require the model to be visible from all angles, you can optimise it for specific view angles.
In my application I’ll be loading models dynamically but they will all follow a guideline so I can’t fix it just for a specific model all other functionalities work pretty fine Opacity is the only tricky part.