Is it possible to set varying opacity for objects inside a InstancedMesh (filled with BoxBufferGeometry + MeshPongMaterial cubes)
|
|
8
|
4476
|
November 4, 2024
|
Strange behavior when there is another side of the same model beyond the model with opacity and transparent set
|
|
7
|
55
|
September 25, 2024
|
How to fix the opacity and depth error in instanceUnifromMesh with shader
|
|
2
|
212
|
May 21, 2024
|
How to solve the rendering order for random meshes to get proper transparence
|
|
6
|
260
|
April 17, 2024
|
Transparent object issue
|
|
5
|
737
|
November 8, 2023
|
Half of an object looks weird when given transparency
|
|
1
|
355
|
May 25, 2023
|
Changing particle opacity individually
|
|
2
|
530
|
April 19, 2023
|
Object that has opacity map blinking(z-fighting) with custom camera
|
|
2
|
540
|
September 30, 2022
|
Can opacity of selected faces be changed?
|
|
2
|
426
|
September 11, 2022
|
Opacity bug in materials documentation
|
|
4
|
860
|
February 24, 2022
|
vertexAlphas without vertexColors?
|
|
1
|
774
|
September 18, 2021
|
Blending, opacity and ShaderMaterial problem
|
|
0
|
699
|
April 14, 2021
|
Changing Object Opacity (dynamically)
|
|
2
|
3333
|
March 19, 2021
|
How can i change opacity of my GLTF?
|
|
7
|
10636
|
April 24, 2020
|
Shadow Intensity ,
|
|
0
|
3013
|
April 14, 2020
|
Creating opacity refraction effect of a mosquito in amber
|
|
6
|
1047
|
July 30, 2019
|