Hi guys.
I’m struggling with blinking object which has opacity map.
I can check gltf-viewer don’t make this happen but my own viewer makes this happen only.
what should I check for this symptom?
Blinking goes disappear when I set camera near plane 0.1 to 0.5 but. I have to set the near plane to 0.1 for the object…
Mugen87
2
Any chances to demonstrate the issue with a live example?
Could you decrease the far
value instead? That should improve the depth precision which potentially resolves your issue.
I tried decrease far value to 100 but same result.
My code is quite havy so I think I can’t make the live code…
Besides, I change that material depthTest to false it stoped blink
I think I have to check whether it has opacity map then I turn off the depthTest.
But when I check My model in web console, I found that the alphaMap null
I put gltf file, exported from blender with alphamap but there is no alpha map in console.
what should I check for that?
I putted the alpha map like this