Hi,
How to get the same result as the ShadowMaterial with the webgl2 renderer but for webgpu renderer ?
i use it for an transparent ground object:
this.ground = new THREE.Mesh(new THREE.PlaneGeometry(200, 200), new THREE.ShadowMaterial({color: 0x000000, opacity: 0.6}));
Obviously this work fine with webgl2 and here is the error i get when using the ShadowMaterial with webgpu.