Any advice on how to get this Three.js MeshPhysicalMaterial example to work with the WebGPURenderer
? three.js examples
I am using:
renderer = new WebGPURenderer( { antialias: true } );
instead of renderer = new THREE.WebGLRenderer( { antialias: true } );
, but the renderer seems to be ignoring the transmission
parameter.
WebGLRenderer
:
WebGPURenderer
:
I also tried using the wrapper MeshPhysicalNodeMaterial
, but to no avail.
There is an official example from three.js using MeshPhysicalMaterial and WebGPU API, so I think the main problem is really the transmission parameter.
Any suggestions from the Three.js devs?