Dear Three.js enthusiasts,
I spent a large fraction of 2018 learning how to program GLSL shaders in WebGL. I uploaded the results to this webpage with the hope that they are useful to other people in the same situation:
To make the examples easier to understand, I tried to do only one thing at a time. I will keep adding more examples in the coming months, but I think the list is now quite complete and I decided to announce it to the forum.
I hope you find them useful!