I spent a large fraction of 2018 learning how to program GLSL shaders in WebGL. I uploaded the results to this webpage with the hope that they are useful to other people in the same situation:
To make the examples easier to understand, I tried to do only one thing at a time. I will keep adding more examples in the coming months, but I think the list is now quite complete and I decided to announce it to the forum.
Nope. VR is something I never tried. I thought that’s not done implemented in the shaders, but playing with different render targets, etc. But I have no clue.
VERY cool @jagracar! Keep up the great work! Could you add Terrain Splatting & multi-texture scaling for the texture splatting? And a way to save it with texture scaling intact as say an OBJ or a GLTF?