I think i must be doing something stupid but thought I would run it past here as perhaps it’s obvious to someone.
I’ve created some .gltf files in blender and made sure to strictly control the exact number of vertices (there are 12).
However when I load them into my scene I get weird vertex buffer counts like 180 values for an expected12 vertices…
is this normal or is it the threejs loader or something funky that blender is doing on the export? I’ve attached one of the sample model files.
I read that blender can do this by adding some additional interpolated things if you choose to include normals and uv but I’ve purposefully disabled every export setting in blender.
I will be instancing these models and morphing them so it’s extremely vital I only get the 12 points and no extra - should I just do it all manually?
ico-sphere.gltf (2.7 KB)