I am trying to access the vertices of a .gltf model. Assuming there is one child I do it like this:

`gltf.scene.children[0].children[0].geometry.attributes.position.array.length`

This is were things get weird. The number of vertex coordinates are 179976, the itemSize 3, so there are 59992 vertices ?

My original .dae model has 29266 vertices (that is what meshlab says). How is it possible for the .gltf model to have more vertices ?

Is this normal ?

I am using this to convert from .dae to .gltf: https://github.com/KhronosGroup/COLLADA2GLTF