toneMappingExposure not working on r120

Since r116, the default value of WebGLRenderer.toneMapping is NoToneMapping . This is also noted in the migration guide: https://github.com/mrdoob/three.js/wiki/Migration-Guide#r115--r116

So setting WebGLRenderer.toneMapping to WebGLRenderer.LinearToneMapping should restore the previous behavior.

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