At the moment, R3F’s Canvas component doesn’t expose these options. You’ll have to access THREE.WebGLRenderer directly and set them. Perhaps there’s a more elegant way, but one option would be:
@drcmda FWIW I suggested the following property names to the Threlte team, both for supporting other tone mapping methods, and to support wide-gamut display output in the future. Possibly worth considering in a future major release of R3F:
we could add better shortcuts in v9 though. “shadows” already uses strings to set the shadow map quickly, why not do it for encoding and tonemapping.