ranbuch
1
I’m trying to change the renderer.toneMappingExposure
but it doesn’t seems to work.
Here is an example of r112
where it works fine.
Update to r120
by changing package.json
:
"three": "0.112.0"
=> "three": "0.120.0"
After the update it doesn’t seems to work.
Should I needsUpdate = true
something?
Thanks.
Mugen87
2
Since r116
, the default value of WebGLRenderer.toneMapping
is NoToneMapping
. This is also noted in the migration guide: https://github.com/mrdoob/three.js/wiki/Migration-Guide#r115--r116
So setting WebGLRenderer.toneMapping
to WebGLRenderer.LinearToneMapping
should restore the previous behavior.
1 Like
ranbuch
3
Works well, thanks.
What is the reason for this change? Does it has an effect on performance?
Mugen87
4
Check out the following discussion:
1 Like