I’m trying to change the
renderer.toneMappingExposure but it doesn’t seems to work.
Here is an example of
r112 where it works fine.
r120 by changing
"three": "0.112.0" =>
After the update it doesn’t seems to work.
needsUpdate = true something?
r116, the default value of
NoToneMapping . This is also noted in the migration guide: https://github.com/mrdoob/three.js/wiki/Migration-Guide#r115--r116
WebGLRenderer.LinearToneMapping should restore the previous behavior.
Works well, thanks.
What is the reason for this change? Does it has an effect on performance?
Check out the following discussion: