Rendering of semitransparent textures on renderTarget

Semi transparent textures blends with black color when I render it to renderTarget.
And I don’t see possibility of how to avoid this except to set no blending to semi transparent material, but it leads to another issue when I render two semi transparent objects that overplaps one another.

Here is simple example of my issue. https://jsfiddle.net/njetLLz7/210/

Would it be possible for you to create an example (JSFiddle, CodePen, Plnkr) that demonstrates the problem? Or perhaps share some screenshots?

If this is a genuine problem (and not just a deficiency in WebGL), then it should be reported over on github.

@TheJim01 https://jsfiddle.net/njetLLz7/210/ here is example.