I am new to three.js. I used threejs.org/editor to create the setting I want for my scene, but when rendering, the result is not the same - I’m not sure if it’s something with the renderer setting/ shadows/ contrast… The only light I want to use is HemisphereLight:
const scene = new THREE.Scene();
const hemisphereLight = new THREE.HemisphereLight(0xB1B5CD, 0x988F86, 2);
hemisphereLight.position.set(0, 10, 0);
scene.add(hemisphereLight);
There may be various reasons why it looks different, depending on your code. With colour differences, usually the first thing to try is probably setting renderer.outputEncoding to sRGBEncoding (docs.)