HemisphereLight as in the three.js editor

Hi, can someone explain to me why my 3D-model looks so much better in the official three.js editor (on the right side) than in my own web application (left side)? In both cases I only added a HemisphereLight with the intensity 1 and sky & ground color on white.

The code:
var skyColor = 0xffffff;
var groundColor = 0xffffff;
var intensity = 1;

var light = new THREE.HemisphereLight( skyColor, groundColor, intensity );
light.position.set( 0, 10, 0 );
scene.add(light);

Does it look better if you configure your renderer like so:

renderer.outputEncoding = THREE.sRGBEncoding;

thx a lot, that solved the problem :wink: