Is there a way to set the resolution for the PMREM generated texture? I saw that in previous versions, this was possible but taken out due to performance issues. Since, that was in 2016 I’m wondering if anything changed here?
The most interesting aspect for me is the mipmap resolutions, since the low resolution is very apparent with refraction:
I tried changing
const LOD_MAX = 8; to a higher value and this resulted in a larger texture resolution, but not in a better quality in the result. Is there an easy way to change the generation? I would really like to test, if the onetime generation time for my pmrem texture is okay for a higher resolution.