How to get higher resolution environment map reflections

Heya @looeee, thanks for the reply. I think code for the whole scene would add a lot of noise?

Yes my cube material looks like this:

var material = new MeshStandardMaterial({
    color: 0xffffff,
    metalness: 1,
    roughness: 0
});

Based on the below links, is there maybe a hardcoded resolution limit for reflections? If that’s the case it would be great to be able to configure it somehow.