Heya @looeee, thanks for the reply. I think code for the whole scene would add a lot of noise?
Yes my cube material looks like this:
var material = new MeshStandardMaterial({
color: 0xffffff,
metalness: 1,
roughness: 0
});
Based on the below links, is there maybe a hardcoded resolution limit for reflections? If that’s the case it would be great to be able to configure it somehow.