Hi all, does anyone know how to get higher resolution reflections? Thanks!
I get very pixelated reflections in a smooth metallic material, even though the source image is very sharp, which you can see in the background, compared with the reflection in the cube.
Using the texture directly, I get very pixelated reflections:
Heya @looeee, thanks for the reply. I think code for the whole scene would add a lot of noise?
Yes my cube material looks like this:
var material = new MeshStandardMaterial({
color: 0xffffff,
metalness: 1,
roughness: 0
});
Based on the below links, is there maybe a hardcoded resolution limit for reflections? If that’s the case it would be great to be able to configure it somehow.