Hi!
THREE.Points()
with THREE.PlaneBufferGeometry()
and THREE.ShaderMaterial()
will help.
Have a look at these topics:
“Clouds of cubes” has implementation of Perlin noise in shaders.
Or if you want Perlin noise at the side of javascript, take a look at this example:
https://threejs.org/examples/?q=terrain#webgl_geometry_terrain
or this one
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