Perlin Particles

Hi!
THREE.Points() with THREE.PlaneBufferGeometry() and THREE.ShaderMaterial() will help.
Have a look at these topics:

“Clouds of cubes” has implementation of Perlin noise in shaders.

Or if you want Perlin noise at the side of javascript, take a look at this example:
https://threejs.org/examples/?q=terrain#webgl_geometry_terrain
or this one :slight_smile:

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