My glb is incomplete in three

Hi, I have a 3d model .glb, In model viewer is OK but in three is incomplete.
Some reason?

here is model
woody.glb (664.1 KB)

This model has a pretty big offset from the scene origin, baked into its skeleton/rig. That creates problems for three.js frustum culling among other things. Ideally I would move this model to the origin in Blender and re-export, but disabling frustum culling should also work:

gltf.scene.traverse((object) => {
  if (object.isSkinnedMesh) {
    object.frustumCulled = false;
1 Like

thanks for the help