I want to create a space where the mesh is not going through another mesh.
But when I turn it into a rigid body, it’s governed by the physics rule and the mesh doesn’t seem to move the way I want to (like the below example).
and in the above code, if you remove the position from mesh, after the initial movement, the joint gets maintained.
but for initial position both the mesh are at the origin colliding with each other.
another issue, the light-blue box can go through the orange box, but vice versa that doesn’t happen. Even though both are same components.
is this some bug or am i doing something wrong here?