Hii,
For the last couple of days I’ve been trying to solve a problem which I can’t seem to figure out.
Im trying to move the following code in the x,z and y coordinates. Im not just trying to move the object but also has the behaviour to detect other objects and have boundaries
I have try wrapping the code in a TransformControls and that allows me to move the object around but it doesn’t respect the boundaries and detect collisions.
I also tried moving it with type kinematicPosition but I lose the fysica. Is there a possibility to have type dynamic and use the TransformControls with dynamic
<RigidBody
type={itemType}
colliders="hull"
restitution={0.2}
friction={1}
ref={rigidBodyRef}
{...(item.scale !== 0 ? { scale: item.scale } : {})}
rotation={[0, item.rotation, 0]}
>
<group
onPointerDown={handlePointerDown}
onClick={handleClick}
onDoubleClick={handleDoubleClick}
position={[0, 0, 0]}
>
<primitive object={scene} {...(item.scale !== 0 ? { scale: item.scale } : {})} />
</group>
</RigidBody>
<TransformControls
ref={transform}
mode="translate"
showY={false}
size={1}
enabled={true} >
<RigidBody
type={itemType}
colliders="hull"
restitution={0.2}
friction={1}
ref={rigidBodyRef}
{...(item.scale !== 0 ? { scale: item.scale } : {})}
rotation={[0, item.rotation, 0]}
>
<group
onPointerDown={handlePointerDown}
onClick={handleClick}
onDoubleClick={handleDoubleClick}
position={[0, 0, 0]}
>
<primitive object={scene} {...(item.scale !== 0 ? { scale: item.scale } : {})} />
</group>
</RigidBody>
</TransformControls>