Hi guys, I am building a scify scene where I am using RectAreaLights to simulate strip lights (you can see the RectAreaLightHelpers in the image).
I have noticed a very low fps performance when using these type of lights (no more than 20-30 fps). If I use any other type of light such as SpotLight or PointLight I get 60 fps steady.
Is there anything I can do to improve performance? Or some other technique I can use to simulate strip lights?
threejs: r98
browsers: safari, chrome
os: macos, windows, ios