I have Tried all the light type for example pointLight , DirectionalLight , SpotLight and in last i found this ReactAreaLight but still i don’t achieve this type of light in my three.js scene.
This paragraph and given pictures explain nothing. Should we create working examples ourselves, offer them to you, that you can choose an appropriate one, say “Thank you, guys” and disappear? What do you expect, asking such question?
You can only achieve true lighting with true light aka with high dynamic range so 24 bit on textures, maybe baking, final image etc.never tried with three or GL. It’s a math physics thing you need high power in the lights and an image format that can convey it. If you do get said HDR image also look at Natron the free compositor to try and validate what is scientific fact.