This game is a part procedural, part manually-placed points of interest, driving game set in a post-apocalyptic abandone winter-themed world. The visuals and atmosphere are similar to “The Long Dark”, “Drive Beyond Horizons” and “Hard Truck Apocalypse”.
The game is finished, but new features are coming on a weekly basis, some inivisble, engine-related, some highly visible, such as immersion features.
We have a day/night cycle, Northern Lights, planar reflections, IBL, and a story mode is coming soon.
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New update, multiple camera modes, auto-drive, cockpit camera, turning steering wheel.
Also, moon, IBL and baked AO.
Looks nice!
For the smoke/snow trail behind the tires, I would suggest that you consider converting the square blocks to transparent Sprite smoke/cloud shapes. Ideally, that should not take a whole lot of effort and should fit better with the type of artwork you have created.
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I actually like the squares effect. It makes the design very distinctive.
If you converted it to transparent gradients, than it would lose its charm.
If you wanted to add audience interactivity, you could have a competition to design the perfect wheel smoke/dust and snow effects.
My competition submission, is to have circles and squares.
Anyway, not before too long, AI will be improving each frame so we can now just keep it simple.
3 Likes
Thank you, but I like my square particles. I may update the colour and the size variation, but like @seanwasere said below, this is they game’s artistic view.
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That looks great! I wish I could do that in real-time, with frame-to-frame consistency.
One day…
@mrdoob How can I add this game to the https://threejs.org/ homepage?
Looks very nice. Love the atmosphere.
1 Like