I know about the loading issue, and I will fix it.
Mouse controls are coming! You will be able to upgrade the car, open doors, remove parts, clean parts, and so on.
Also, maybe the same controls that apply inside the car, will apply outside, where you could move the camera with the mouse around the car, while driving.
No other traffic is coming. This is a post-apocalyptic game and you are the only person left, trying to figure out what happened to the world.
Haha, it actually was a '65 Mustang model I found on Sketchfab. I had a few different models for testing the vehicle framework, but I removed it because it didn’t fit the atmosphere.
I have so many things I want to add, environment-wise.
This whole ideas started from one of my favourite childhood games, Hard Truck Apocalypse / Ex Machina.
I’m still considering a similar setting, instead of post-apocalyptic Alaska. I’m increasing and enlarging the map little by little, to make room for more biomes and more areas.
If you are interested, here is a link to my discussion regarding setting up mouse controls to steer your vehicle. This is a stripped-down and modified version of the three.js PointerLockControls module. That module controls the camera. However, we only needed it to return a variable (InpMos) that we could use in our program. My version does that.