On-Call Drive is a browser driving game where you play as the on-call security engineer. You cruise a neon synthwave city in third person, follow the minimap to job beacons, press E to jack into a terminal, and clear short web, cloud, and SOC challenges for CR (credit).
Built for SecurityCipher’s Arcade Labs. Desktop-first WebGL.
Play Hub: https://securitycipher.com/arcade-labs/ Game: On-Call Drive - Security Cipher
What it does
- Third-person chase cam around a neon city (roads, districts, coast, airfield)
- 20 street jobs (SQLi, JWT none, XSS, CORS, path traversal, SSRF, and more) with type-in, choice, and tap challenges
- 3 weather packs on the same city: Night, Sunny, and Snow (fog, lighting, snow particles, instanced drifts)
- Live HUD: analog speedo, job board, minimap, leaderboard (callsign + CR)
- NPC traffic, pedestrians, collision grid, and a light drift feel
- Graphics quality toggle (low mode cuts reflections and draw distance for weaker GPUs)
Controls W / Up - Accelerate S / Down - Brake / reverse A D / Left Right - Steer E - Jack into nearby job Esc - Close terminal / exit
Stack three.js (ES modules), GLTFLoader + DRACOLoader (Kenney CC0 cars / buildings / nature, with procedural fallbacks), EffectComposer + UnrealBloomPass, RoomEnvironment + PMREMGenerator for clearcoat car paint, custom sky ShaderMaterial, FogExp2, InstancedMesh snow, and a WordPress REST leaderboard for pilot scores.