A quiet camping game in three.js: drive a camper through an autumn valley, pitch a tent where you stop, kayak the river, take a bike up the ridge, and photograph the animals for a scavenger-hunt journal. There is a day/night cycle and a fire you sit at.
Some details
- Everything except for a few blender models of animals is procedurally generated. So terrain, trees, plants, rocks, bikes, fire, wood, a few animals, the telescope, cars etc.
- The world is baked at first launch. So the terrain, waterfalls, rivers etc is built and then downloaded and cached for the user.
- Water was really hard to get right. Its still a work in progress tbh. Since it’s a shader and not volume, its caused a number of issues.
LOD was one of the more interesting things to play with when it came to performance. That and a dynamic quality meter so I can decrease the quality to increase FPS if the user’s system can’t handle it.


