Hi there, I just finished Discover Three JS and I want to try to contruct a shallow underwater scene I have in mind for an app I want to create. The scene is similar to what can be seen in this video minus the fish (https://youtu.be/QPGbkjrdD_s?si=liQuhL3Qg6k868Ie).
The big questions I have right now are:
Can I make the creek floor one big mesh or will having a mesh for each rock be fine? Can I programatically create each random rock with boundaries on dimensions?
How do I handle the caustics of the water’s surface on the rocks? Can this be dynamic or will it be too expensive?